Christopher Tall
A skilled game programmer, having contributed to multiple full life cycle game projects over the course of my career. Began my career in Tokyo, Japan, and continue in the US. Highly proficient in C/C++, C#, and the Unity Engine. Fluent in written, technical, business, and conversational Japanese.
Work Experience
WayForward Technologies
Tenure: 3 years
Role: Game Programmer, Tools Programmer
- Using Unity/C#, implemented a wide variety of critical game systems including camera, enemy, and level behavior, AI and UI. My work spanned the entire life cycle of the project. The code I wrote was foundational, and thus made an indispensable impact on the performance, mechanics, and “feel” of the game.
- Developed a custom Unity tool in C# allowing artists to attach visual effects and other assets to animations. This tool is used company wide, and enables artists to view, edit, and playback their attachments in-editor. It had a massive impact on the efficiency of the departments utilizing it.
Media Vision
Tenure: 3 years, 8 months
Role: Game Programmer, Tools Programmer
- Using C++, developed a wide range of gameplay systems, including AI and UI, for three game projects.
- Wrote cutscene event scripts to simulate character conversation in Lua. Contributed to the development of the event scripting library.
- Developed a WPF/C# P2P file transfer software for the company’s internal network. The software greatly sped-up the transfer of files between developers – accelerating the team’s project development.
- Developed a tool with WPF and C# to automate the creation of Lua scripts used by animators to expedite their workflow.
Education
Associate of Science in Game Programming
HAL Tokyo College of Technology & Design
Advanced Diploma in the Japanese Language
Akamonkai Japanese Language School
Technical Skills
Game Development, C/C++, C#, Lua, HTML/CSS, Unity Engine
Certifications
Japanese Language Proficiency Test N2
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